How To Install Carmen Sandiego On Windows 10
Actual Game
Carmen Sandiego's Great
Chase Through Time
aka Where in Time
is Carmen Sandiego?
i-Click Install
Windows 11, 10, 8, vii, Vista, XP
(TLC 1999)
MY PROMISE
My games are 18-carat, install in one stride, look, audio and play in Windows 11, 10, viii, 7, Vista and XP like they did in the erstwhile days, or your money back. This is my unconditional guarantee for three years.
WHAT IS INCLUDED
This listing includes the original game CDs. An on-screen manual is also included. The box is pictured for reference only and is non included.
I will likewise provide a compatibility CD that volition allow the game to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit.
INSTALLATION
One step: Insert my CD and the game will automatically work on your reckoner. Done. Yeah, it's that simple.
Want to play? Click the icon. Desire the game off your computer? Click Uninstall. Zero hassle.
TECH Back up
Rapid response technical support for three years is always an e-mail or phone telephone call away.
In the extremely rare event I cannot become this championship to work on your organization I will take it dorsum for a total refund. All I ask is minimal help from y'all during the troubleshooting process.
The Game
Carmen Sandiego's Swell Chase Through Time (previously Where in Time Is Carmen Sandiego?) is a 1997 rebooted version of the 1989 game Where in Time Is Carmen Sandiego?. The point-and-click adventure game was strongly influenced by the brusque-lived PBS Kids game show of the same proper noun.
The game'south narrative involves master thief Carmen Sandiego, who has used a time machine chosen the Chronoskimmer to establish her associates at key historical events, aiming to influence history by stopping these events from occurring. The objective of the game is to track downward Carmen Sandiego and her henchmen by jumping through time tunnels that link historical periods together, and right the grade of history. The histrion visits well-known historical events, such equally the signing of the Annunciation of Independence and Lewis and Clark's expedition to the Pacific Northwest, and meets historical figures including Queen Hatshepsut, William the Conqueror, and Yuri Gagarin. In each segment, or example, the role player must piece of work out which items accept been stolen and solve historical puzzles to end Carmen'due south villains. By the terminate of case 18, they volition accept the tools to chase and capture Carmen in the last instance.
The game received an overwhelmingly positive reception from critics. Lynne Thigpen, who reprises her office as The Master from the PBS telly series, was described as having a "winning...on-screen presence" past David Colker of the Los Angeles Times. The Milwaukee Journal Lookout described "Carmen Sandiego's Great Chase Through Time" every bit "entertaining, challenging for their target age groups .. and lively without getting a example of the cutes". Debbie Maria Leon of the New Straits Times wrote that "the urgency of the [confident Chief's] voice [gives] plenty oomph to brand [the player] get scurrying to restore history". She said that "there's so much to learn in this...fun, upbeat edutainment title" and that "each case is unique and challenging and offers a wealth of noesis".
When the game begins, the actor signs into the Meridian roster to begin the game, continue with a saved one, or create a customized game by selecting 1 or more cases (a feature recommended for teachers). The game'southward opening credits finds Carmen breaks into ACME Headquarters in San Francisco, where she unlocks and steals a device called the ACME Chronoskimmer. Carmen later on explains to her henchmen that the Chronoskimmer allows them to travel through time and steal historical treasures. Each crook must travel to a different time and place to steal an object and Carmen gives them a note to tell them where to hide before she will pick them upwardly.
Meanwhile, the Primary greets the player and explains what was stolen, why it is important, and what will happen if Carmen and her henchmen succeeds. The Chief explains to the player that he/she can immediately stop Carmen by going through Time Tunnels, which are passages through time and space left backside the Chronoskimmer whenever information technology jumps through time. After the player enters the Fourth dimension Tunnel, that is the merely way he/she tin communicate with the Chief. Once the player have entered his/her cases, he/she cannot communicate with the Chief as she has not yet been born before 1948. Nevertheless, the Chief sends the player one of the 5 Good Guides, characters who are knowledgeable of the culture of each case'due south historical period, to assistance the histrion if he/she is getting stuck. Each guide has a particular area of historical expertise, such every bit antiquities, exploration or inventions. The v Skillful Guides are: Ann Tickwittee, Ivan Thought, Rock Solid, Renee Santz, and Polly Tix; each offers assistance when the thespian asks the questions presented at the bottom of the screen. At the terminate of each case, the player and the Skillful Guide return to the Time Tunnel, where the Primary tells the role player how they have fix history back on track and briefs the role player for the next case. The player begins the game with the rank of Fourth dimension Pilot, merely is promoted by the Chief every bit the game progresses, advancing to Time Scout, Time Trooper, Time Detective, Time Inspector, and past the stop of the game, the role player achieves the rank of Time Sleuth and has a chance to capture Carmen.
The game is a bespeak-and-click adventure with a child-bearing cursor, drib down menus and on-screen icons. Players must place on-screen "hot spots" in society to detect items that will help their progress. In each case, the player must investigate clues to help a historical figure solve a problem, recover a stolen treasure, and capture a thief. The Proficient Guides are bachelor to aid the player to complete each challenge. The player as well has access to the ACME Agent handbook supplied with the game, which contains hints and suggestions for solving the puzzles. Each case involves a 4-step process of identifying the theft, solving the problem, collecting the Carmen notes and arresting the thief.
Players must talk to all the characters in each time period and ask them a serial of questions, and then ask further questions via rollover text if necessary. Historical characters responses guide the player towards that menstruum's task. For example, Queen Elizabeth asks users to help complete an unfinished theater. The histrion must memorize lines of verse from Shakespeare'southward plays and match them to the banners plastered beyond the holes in the wall. Carmen and her crooks in the Opening Sequence. From left to right: Buggs Zapper, Jane Reaction, Sir Vile, Medeva, Carmen Sandiego, Baron Grinnit, Dr. Belljar, Jacqueline Hyde, General Mayhem, and Dee Cryption.
Items must be collected and moved circular the screen or placed in the inventory box to consummate cases. Characters will either offer the player objects, or the thespian must seek out items that can be taken. Collectible items can exist kept for later on use past dragging the object into the Inventory box. Players must too look for scraps of the Carmen Notes, which describe where each thief will hide. These notes have each been torn into three pieces to make the more than difficult to find. The player must click on the scraps of newspaper to assemble them into a whole note. Once all the pieces of the Carmen note are plant, the player tin can decode Carmen'south message and deduce her location. Using the Fourth dimension Cuffs on the relevant object reveals the thief, which the Good Guide then arrests. After twice capturing each crook (with i exception), the player pursues Carmen herself. The thespian can access The Chronopedia, a historical guide that provides information about each time period and its important people, places, maps and events. Each Good Guide carries a section of the Chronopedia, and gives the player the relevant affiliate upon arrival in each fourth dimension catamenia. All the text inside the Chronopedia was reviewed and approved by Encyclopædia Britannica, Inc. The data may exist used to decipher Carmen'southward notes.
The gameplay alters dramatically one time the player retrieves the Chronoskimmer at the end of Case 18, thereby returning the narrative to the present. Instead of staying within the aforementioned time period for the duration of the instance, the player now follows clues at each location to work out where to go next. This is a return to the 1989 version mechanic. The player now has the power to travel to any period in history whenever they like. Carmen may only travel to fourth dimension periods that she has already visited, and therefore the game restricts the thespian to the time periods of the previous cases. Parts of the screen previously occupied by Carmen's notes and in-game collectible items are replaced with the Chronoskimmer slider and the travel button. Throughout this case, the player receives assist from all five Pinnacle Expert Guides.
Source: https://www.allvideoclassicgames.com/products/carmen-sandiego-jr-detective-edition-1clk-windows-10-8-7-vista-xp-install
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